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Here's the latest News and information on CG events, sofware release and new tutorial releases here at CG Academy. If you have any tib-bits that would be of interest, please send them in to...
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Just click on the link below to subscribe to the CGA RSS feed We have formatted our feed to give the best results in most RSS broswers. If you do find an issue with our feed, please contact via our news email address (see left panel).
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4 DVD Modelling Fundamental Series
By Chris Thomas has been released
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Its been a while comming, but this 4 DVD series has just hit the shelves. This series teaches modelling in 3dsmax from the ground up. And explores general navigation and manipulation, poly modelling, spline modelling and finally sub-division modelling and combining all the the techniques into a whole.
If your new to 3dsmax and need to get your modelling skills up to speed, a MUST buy!
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Reported By Chris Thomas On 29-10-2007 at 00:00:00
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Modelling Fundamentals 4
is Released today
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In this DVD we conclude our modelling fundamental series by tackling the subject of sub-division surface modelling. Chris will introduce you to the philosophy and technology behind sub-d surfaces, how to create them within 3dsmax and how to effectively model using them. We use those skills to model a number of elements on our go-cart model. We look at how we can optimize our sub-d workflow, and mix our techniques to more effectively model. And Chris concludes the DVD and series with an exploration of some best working practices and tips and tricks.
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Reported By Chris Thomas On 27-10-2007 at 00:00:00
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Modelling Fundamentals 3
is Released today
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This DVD continues our look at the fundamentals of modelling in 3dsmax. Here we focus on 3dsmax's curve based modelling toolset, which is based on Bezier Splines. You'll be shown how to create Splines from scratch, or via the numerous built in templates. How to edit and combine those Splines into more complex forms. How to use the Extrude, Lathe and Loft Tools to create complex custom surfaces. We continue our series spanning go-cart modelling project. And we conclude with a quick look at Splines use in animation.
Hit the link for more info on this new release........
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Reported By Chris Thomas On 26-10-2007 at 00:00:00
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Modelling Fundamentals 2
is Released today
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This DVD continues our series on modelling fundamentals by exploring polygonal modelling. You will be shown the key differences between the Edit Mesh and Edit Poly geometry types. You'll be shown the main elements of mesh editing, including creating polygons from scratch, attaching and detaching meshes, flipping Normals, modifying smoothing groups and material IDs, ring selection and division, bevelling and much more.
Just follow the link for more info on this title...
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Reported By Chris Thomas On 25-10-2007 at 00:00:00
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Modelling Fundamentals 1
is Released today
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This is the first in a four DVD series that aims to teach the fundamentals of modelling in 3dsmax. In this first DVD you will learn how to effectively navigate and manipulate objects in 3D space. Then the DVD moves on to teach you what polygons are and how they are fundamental to all modelling systems. Then we learn about Primitives and how we can change their form using Modifiers and Spacewarps. And finally we make a start on a series wide project to build a go-cart using the skills developed in this DVD.
For more information and example videos on this title, follow the link.....
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Reported By Chris Thomas On 24-10-2007 at 00:00:00
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HLSL Shader Creation 1
is Released today
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In the first of our Advanced, 3 DVD series on HLSL Shader writing within 3dsmax, Ben Cloward will give you an understanding of what a HLSL shader is. How a shader can be created with free software, edited and then displayed within 3dsmax. Fundamental programming concepts such as Data Types, Structs and Functions. How to create a shader GUI, the basic framework of a HLSL shader and much much more. By the close of the DVD, Ben will have you writing your own basic HLSL shaders.
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Reported By Chris Thomas On 05-02-2007 at 00:00:00
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Lighting
By Chris Thomas has been released
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The new lighting and Rendering series will expand over time to produce an extensive course on the plethora of skills and topics you will need to master to get the best out of your renders in 3dsmax. This first title focusses on the theory of lighting, just what is HDRI, how have we depicted the real world historically. How did we arrive at synthetic 3D images. How does light interact with objects in the real world. How do we see. All pretty Fundamental to understanding lighting and rendering, and the perfect foundation for this lighting course (to follow.....)
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Reported By Chris Thomas On 05-02-2007 at 00:00:00
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