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PRICE: £36 / $71.38

This DVD continues our look at the fundamentals of modelling in 3dsmax. Here we focus on 3dsmax’s curve based modelling toolset, which is based on Bezier Splines. You’ll be shown how to create Splines from scratch, or via the numerous built in templates. How to edit and combine those Splines into more complex forms. How to use the Extrude, Lathe and Loft Tools to create complex custom surfaces. We continue our series spanning go-cart modelling project. And we conclude with a quick look at Splines use in animation.

This DVD is aimed at a user who is new to modelling in 3dsmax. The DVD assumes the user has completed DVDs 1 and 2 in this series, or that they have the skills equivalent to those taught in those DVDs.

Chapter 01: History Of Curve Primitives
Chris kicks off the DVD with a brief history of how curves were first developed for 3D software in automotive design in France.

Chapter 02: Bezier Curves - Fundamentals 1
We continue with a look at the fundamental concepts behind their implementation in 3dsmax via Bezier Splines.

Chapter 03: Bezier Curves - Fundamentals 2
And we continue by looking at further aspects of Bezier Splines .

Chapter 04: Vertices & Interpolation
For these mathematically perfect curves to be of use we need to convert them first into straight lines and in turn polygons. We look at this issue here..

Chapter 05: Spline Editing & Practical Tips

When working with B-Splines in 3dsmax, there are certain workflows that will give you the best results in the shortest period. Chris runs through how to edit Splines here and gives some tips and tricks.

Chapter 06: Curve Based Modelling Overview

We know how to create Splines and how to edit them. But now we learn how we can convert those curves into 3D forms.

Chapter 07: The Extrude Modifier
We now take a look at the tools for creating 3D forms from Splines. The first method we look at is the relatively simple, yet very useful Extrude Modifier.
 
Chapter 08: Lathe Modifier
Then Chris shows us how the Lathe Modifier works .

Chapter 09: Loft Compound Object - PT1

And we complete this section by taking an in-depth look at the Loft Compound Object, which can be thought of as a combination Extrude/Lathe tool on steroids.

Chapter 10: Loft Compound Object - PT2

Chris continues his explanation of this comprehensive and flexible tool here .

Chapter 11: Loft Compound Object - PT3
And we conclude this section here by looking at the Loft deformation options.

Chapter 12: Go-Cart Modelling - Steering Column
Now we have a grasp of the Spline based tools, we make a start on modelling some go-cart model elements using a combination of them.

Chapter 13: Go-Cart Modelling - Steering Wheel
We continue modelling by creating the carts steering wheel and other elements.

Chapter 14: Go-Cart Modelling - Wheels & Tyres
And we complete this section by modelling the carts wheel hubs and tyres.

Chapter 15: Curves In Animation
And we conclude with a brief look at how Splines can also be used for animation in a number of ways.

Note: We'll return and enhance this go-cart model in DVD2, and throughout this four DVD series.
 
 
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